![]() ![]() These package versions might not be safe to use in production with Unity version 2020.1: Documentation location: Version information Experimental or in preview for Unity Setting it to 'first name' has seemingly solved my problem. So the FBX exporter I'm using (FBX bundle) has a setting to export the 'pivot from' 0,0,0 or the object itself. In particular, this round-trip workflow enables you to export Unity Scenes to FBX files, import them into Autodesk® Maya®, Autodesk® Maya LT™, or Autodesk® 3ds Max® using an artist-friendly interface, export Unity-ready FBX geometry and animation, and safely merge your changes back into those Assets to continue your work in Unity. 2 Typical me ask a question and sort-of find the answer straight after. Find this utility tool & more on the Unity Asset Store. Cameras and Lights are not currently imported. ![]() Nodes, markers and their transforms can be exported. Check Animation / Deformations / Skins / Morphs as appropriate. Use the Scene OBJ Exporter from Dummiesman on your next project. Be aware of your settings in the export dialogue so that you know what to expect and can match up the fbx settings In Unity - see figs 1, 2 & 3 below. The Unity FBX Exporter package makes it easy to send geometry and animation to any application that supports the FBX format and send them back to Unity with minimal effort. Find this utility tool & more on the Unity Asset Store. ![]()
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